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Trivial Pursuit
Trivial Pursuit is a board game where progress is determined by a player's ability to answer general knowledge, and popular culture questions. more...
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The game was created in 1979 by Scott Abbott, a sports editor for the Canadian Press, and Chris Haney, of Welland, Ontario, a photo editor for the Montreal Gazette. After finding pieces of their Scrabble game missing, they decided to create their own game. With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1982.
In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were licensed to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by Richard Branson's Virgin Group. As of 2004, nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985.
Dozens of question sets have been released for the game. The question cards are organized into themes; for instance, in the standard "Genus" question set, questions in green deal with "science and nature". Some question sets have been designed for younger players and others for a specific time period or as promotional tie-ins (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies).
Gameplay
The object of the game is to move around the board by correctly answering quiz questions. Questions are split into six categories, with each one having its own color to identify it; in the classic version of trivial pursuit these are Geography (blue), Entertainment (pink), History (yellow), Arts & Literature (brown), Science & Nature (green), and Sports & Leisure (orange). The game includes a board, playing pieces, question cards and a box and small plastic wedges to fit into the playing pieces.
Playing pieces used in trivial pursuit are round and divided into six sections. A small, plastic wedge can be placed into each of these sections to signify when a question from a certain category has been correctly answered. Any number of playing pieces may occupy the same space at the same time. The pieces resemble pie slices that fit into a circular piece to make a pie.
During the game, players move their playing pieces around a track which is shaped like a wheel with six spokes. This track is divided into spaces of different colours, and the centre of the board is a hexagonal shape. At the end of each spoke is a 'category headquarters' space. When a player's counter lands on a square, the player answers a question according to the colour of the square, which corresponds to one of the six question categories. If the player answers this question correctly their turn continues; if the player's piece was on one of the category headquarters spaces, they collect a small wedge of the same colour, which fits into their playing piece. Some spaces say 'roll again' giving an extra roll of the die to the player which has landed there.
Read more at Wikipedia.org
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